

Even vehicles in hardcore driving sims like Gran Turismo turn with much greater ease than most any of the vehicles found here, and yet the game isn't even trying to be ultra-realistic. Most every vehicle drives like a boat and feels very reluctant to want to turn at all. Most of the cars in the game feel like caricatures of their real-life counterparts, but not in a good way.
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The series has generally had strong racing controls, but those were somehow lost in the latest game. They're an odd in-between of the two and wind up in some place that really just does not work very well at all. ProStreet adds a ton of great customization options to the franchise, which we'll get to in a bit, but the driving physics are anything but realistic. Yes, the fundamentals are there and the setup does work well, but the bulk of the presentation doesn't feel all that robust, especially when compared to what we've seen in recent years.Īs well, the control scheme and arcade vs.

This setup is perfectly fine and, in this case, does work well to some extent, but there's not really a whole lot of extra "stuff" outside of the races that makes it seem like Black Box had a good idea of exactly what it was trying to accomplish. ProStreet, however, goes back to the track-based racing, putting the player into race after race on closed circuits, and then sending them back to a menu after each race is over. It's been years since we've seen a Need for Speed title that focused solely on track racing, with the franchise branching out into open world settings with a story, cop chases and all sorts of other things to make it stand out. ProStreet is a game that doesn't really seem to know what it's trying to be. This obviously means that the series has had its ups and downs, and unfortunately Need for Speed ProStreet isn't one of the ups. Though the game sells incredibly well, the developer/publisher doesn't like to sit still. EA's Need for Speed series has long been an ever-evolving franchise, one that changes up its focus, mechanics and style every couple of years.
